109 - This is the first place I thought of when given the potential idea. I thought that, potentially you could plus in the projector next to the mac (move the mac out the way due to it being in the way) and project the video into the little white section where the window is. However, the problem would be there light pollution - but that could be easily solved by coving said windows.
2D - People have used this placing before since it's a good option when it comes to light pollution and the multiple sources for electricity. The placing is particularly a good spot for video installation, because it is projected onto the wall directly across from it and you can experiment with height. The lights can be turned off, therefore you have the opportunity for it to be pitch black and the walls blank so you don't have any form of inconveniences with peoples art on the wall.
2D - As an over-all composition, it would be relatively dissatisfying unless you move a lot of inconveniences and interruptions. However, all things considered; the wall would be an interesting space to project said video. It's a slim wall, which is a little different considering most are projected onto a big wall with a wide space. The electricity source has a good placing, since there's 2 plugs right round the corner, however you may need an extension cable to project it since the actual lead from the object you're plugging in may be at an inconvenience since it's placed awkwardly around the wall.
This is a little bit of a long shot, but if you was feeling ultimately experimental - you could create an installation along side the projection. The projection would work since there's electrical sources right at the back of the room and then there isn't any light pollution when the lights are turned off, also. You could hypothetically place an object into this space, or create a hanging sculpture/installation into this space which the installation would be projected onto. There's only the one downside - this is that there may be other people wanting the space since you're taking up a large amount of 2D.
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